← All guides

Weapon choice

Best Starting Weapon in Echoes of Aincrad

Choose the best first weapon for defense, speed, range, stagger, or heavy damage—and understand what you give up with each class.

Updated July 11, 20268 min readLow spoilers
Best beginner pick: Sword and Shield

It is the most forgiving starting setup because it combines normal offense, a shield, blocks, and parries. Pick Rapier and Shield if you want faster chains and more reach; pick Mace and Shield if staggering enemies matters more than speed.

Why your weapon is your class

Echoes of Aincrad does not lock you into a conventional class. Your equipped weapon determines your move set, which Sword Skills you develop, whether you can carry a shield, and which attributes best improve your damage. You can change classes in town between quests, but not after a quest has started.

That makes the best starting weapon the one whose defensive answer and attack timing you can repeat under pressure—not simply the weapon with the largest attack value.

Six weapon types at a glance

WeaponBest forMain trade-offShield
SwordBalanced beginners, blocks and parriesLess specialized than other classesYes
RapierLong reach, quick chains and countersRewards timing more than brute forceYes
MaceStaggering and breaking defensesSlower attacksYes
DaggerFast pressure and ranged blade skillsShort reach and no shieldNo
Two-Handed AxeArea attacks and long-reaching swingsSlow commitment and no shieldNo
Two-Handed SwordCharged, high-damage attacksLow mobility; dodge becomes a rollNo

Choose by the mistake you want to survive

You attack too early

Use Sword or Rapier with a shield. Guarding gives you a fallback while you learn an enemy's real opening.

You struggle to interrupt enemies

Use Mace. Its identity is built around breaking defenses, stagger, and knockdown, giving you clearer punish windows.

You dislike slow animations

Use Dagger or Rapier. Dagger is the more aggressive commitment because it gives up the shield and works at shorter range.

You want to clear groups

Use Two-Handed Axe. Its wide area coverage is useful when several enemies are active, but a mistimed swing can leave you exposed.

You want large single openings

Use Two-Handed Sword. Charged attacks reward knowledge of boss recovery windows; the class is less comfortable while you are still learning those windows.

A sensible first test

  1. Enter a safe encounter with one weapon family.
  2. Use its light and heavy attacks, then test how quickly you can guard or dodge afterward.
  3. Try its starting Sword Skill and watch both SP use and animation length.
  4. Repeat with one contrasting weapon before spending Growth Points or Smithy materials.
Do not judge a class from base attack alone. Weapon scaling, unique effects, EX-Mods, Sword Skills, shield access, and your attribute investment all change the result.