Every duplicate can serve as upgrade material, a source of valuable EX-Mods, or Col. Check its weapon family, scaling, unique effect, and EX-Mods before choosing its fate.
Unlock the first Smithy
The Smithy in the Town of Beginnings becomes part of your preparation loop after reserving a room at the Inn. Return between quests to improve your active weapon, manage donor drops, craft equipment, and prepare for the next Cardinal Rank step.
The three Smithy jobs
| Action | What it changes | What it consumes |
|---|---|---|
| Enhance | Raises an individual weapon's parameters | Specific materials or other weapons |
| Synthesize | Combines same-type weapons and selects inherited EX-Mods | The donor weapon |
| Craft | Creates equipment from unlocked blueprints | Recipe materials and Col where required |
A safe upgrade order
- Choose the weapon family you plan to use for the next few quests.
- Compare candidate weapons by scaling and unique effect—not base attack alone.
- Lock or record drops with rare EX-Mods so they are not used as enhancement fodder.
- Synthesize the mod combination you want onto the target weapon.
- Enhance the finished target only as far as your current progression justifies.
Blueprints and Cardinal Rank
Recipes come from exploration, quests, treasure chests, and progression. Cardinal Rank also determines which items can be forged or purchased, so a missing recipe or enhancement option may be a progression issue rather than a missing material.
Common Smithy mistakes
- Using a strong EX-Mod donor as generic enhancement material.
- Assuming a weapon with higher base attack always fits your stat build better.
- Spreading scarce materials across all six weapon families.
- Crafting a replacement without checking whether the current weapon's unique effect is more valuable.
- Forgetting that synthesis only transfers effects between weapons of the same type.