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Smithy Guide: Upgrade, Craft and Synthesize

Use the Town of Beginnings Smithy to improve weapons, craft unlocked blueprints, and move EX-Mods without wasting valuable drops.

Updated July 11, 20268 min readLow spoilers
Inspect before you feed or sell.

Every duplicate can serve as upgrade material, a source of valuable EX-Mods, or Col. Check its weapon family, scaling, unique effect, and EX-Mods before choosing its fate.

Unlock the first Smithy

The Smithy in the Town of Beginnings becomes part of your preparation loop after reserving a room at the Inn. Return between quests to improve your active weapon, manage donor drops, craft equipment, and prepare for the next Cardinal Rank step.

The three Smithy jobs

ActionWhat it changesWhat it consumes
EnhanceRaises an individual weapon's parametersSpecific materials or other weapons
SynthesizeCombines same-type weapons and selects inherited EX-ModsThe donor weapon
CraftCreates equipment from unlocked blueprintsRecipe materials and Col where required

A safe upgrade order

  1. Choose the weapon family you plan to use for the next few quests.
  2. Compare candidate weapons by scaling and unique effect—not base attack alone.
  3. Lock or record drops with rare EX-Mods so they are not used as enhancement fodder.
  4. Synthesize the mod combination you want onto the target weapon.
  5. Enhance the finished target only as far as your current progression justifies.

Blueprints and Cardinal Rank

Recipes come from exploration, quests, treasure chests, and progression. Cardinal Rank also determines which items can be forged or purchased, so a missing recipe or enhancement option may be a progression issue rather than a missing material.

Common Smithy mistakes

  • Using a strong EX-Mod donor as generic enhancement material.
  • Assuming a weapon with higher base attack always fits your stat build better.
  • Spreading scarce materials across all six weapon families.
  • Crafting a replacement without checking whether the current weapon's unique effect is more valuable.
  • Forgetting that synthesis only transfers effects between weapons of the same type.