EX-Mods can move only between matching weapon types.
Synthesize a target sword with a donor sword, or a dagger with a donor dagger. The donor is consumed, and the resulting weapon can retain up to four selected EX-Mod effects when the available slots allow it.
What EX-Mods do
EX-Mods add randomized effects such as changing Stamina economy or improving normal attack output. They are one of the reasons a lower-level drop can remain valuable even when its base parameters are worse than your equipped weapon.
How synthesis works
- At the Smithy, open synthesis.
- Select the weapon you want to keep as the target.
- Select a donor from the same weapon family.
- Review the combined pool of effects.
- Select up to four effects that support the target build.
- Confirm only after checking that the donor has no unique value you still need.
Build around an action loop
Four individually strong effects can still make a weak build if they reward different actions. Start with one loop and make the effects cooperate.
| Build direction | Effects worth prioritizing | Pairs well with |
|---|---|---|
| Normal attack pressure | Attack output, Stamina efficiency, survivability | Sword, Rapier, Dagger |
| Sword Skill burst | SP economy and skill-related damage | A three-skill punish loadout |
| Guard and parry | Defense, Stamina support, post-parry value | Shield-compatible weapons |
| Heavy commitment | Stamina, damage reduction, charged or heavy output | Two-Handed Sword or Axe |
Donor triage after every quest
- Keep: rare or build-defining EX-Mods for your main family.
- Synthesize: a donor that improves the current four-effect package.
- Enhance: ordinary duplicates with no useful effect.
- Sell: surplus drops when Col is the immediate bottleneck.
Make the target choice first. Synthesis destroys the donor, so selecting the wrong direction can consume the weapon you meant to keep.